In tonight’s session, the players walked deeper into the earth, quietly reflecting on their situation. Who are the others in their party, really? How far under the mountain must they go? What role are the outcast elves playing here?
A small pack of goblins, the old and the small, fleeing, terrified. Deeper down, the goblin squats, huts destroyed, inhabitants slain. A young stray dog, black as night and speaking of hunger and death. Beyond, a duergar war camp, grinding ever closer to the surface world.
The bard walks over to say hey.
After a failed, emotionally tense battle against an army of duergar, the session ends with the party split. One player is unconscious, dragged deeper into the war camp. Another follows from above, hoping for a rescue opportunity. The third searches from the ground and the fourth from the sky, both anxious to find a safe route past the camp.
The players suspect that there might be something larger at work here than they originally thought.