The Goblin Swarm

the adventurers skipped breakfast, shocking the halfling housekeeper and her daughter. The party cleric read up on the courtship rituals of dwarven culture and was terribly disappointed.

The barbarian and dranger convinced the worg pup in their party, Larry, to speak with the huge, albino worg mother caged in a barrow at the worg rescue. There was a scary racial debate in a language none of the party spoke. In the end, she and her two newborns were let into the main paddock with the other worgs.

For funsies, the party decided to hunt goblins, learning that an enraged swarm is simple compared to the traps and hidden attacks goblins make when on their own.

They also learned how fragile horses are, using the bulk of their healing supplies and spells to keep them alive. Ooh, and they learned the Goblin phrase for “I’m big.”

On the way back, they were surrounded by the hungry worg war mount veterans freed during the big kerfuffle with the goblin war camp. With promises of food and servants and territory, the war mounts followed the adventurers back, until they see the magically-reinforced walls of the rescue. Feeling tricked, they attack.

The party then learned that their freedom-loving warg has taught the others in the rescue how to escape at will. The albino warg climbs over the other wargs to hop the wall.

The gamekeeper pushes the party behind him, through the rescue gate and closes them in. They cower, listening to the feral battle raging for dominance on the other side.

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