Our tiefling bard leaves in the night on her own quest. The remaining members of the Magnificent Four are surprised, but accept the timely companionship of a Luck cleric and head out to pay a debt, hearing about an abandoned, haunted town on the way to visit the fire guardian village.
The worg, Larry, catches rabbits on the way, remarking that they usually come out at dusk. The cleric and dranger (druid/ranger lol?) find claw marks of a large beast.
In the abandoned town, the sorcerer is mistaken for an adventurer who left the town 200 years earlier, by the sole resident, a fallen cleric of light who loved him. For some reason, the party did not appreciate how she had used the time to better herself as she waited for her love to return, and viciously attacked her.
One player asked for a save point.
That night, a creature came into town, drawn by the remains of the fight.
In the morning, the party raced to the fire plane guardians and were greeted as friends. Since the dranger already knew of the planes guardian tribes and her mother was a secret earth member, she was offered a challenge to become a member of the fire tribe.
The sorcerer was still freaked out about the day before, so he sat out with the worg. The others attempted the challenge and were on the cusp of succeeding when the trial was interrupted by an ancient, crazed dragon who normally stays in a different territory.
Back in the village, the players started trying to piece things together while the dranger received her member tattoo. Magic siphoning/limiting tools, planar portal issues, a growing intolerance of magic in towns, animals acting strange… are any of these things connected? If so, how?
