Mulmaster is a Mess

The Magnificents return to Mulmaster and realize the new cleric they picked up has… connections in high places.

There’s a laundry list of things to do. As the players were coming to a decision, our Amazon echo said, “I don’t know about that….”

The issue with the neighboring kingdom having duplicate dead bodies of a singular prince was resolved when… the prince returned home? Huh?

A young girl with the ability to use her grief to raise the dead has been taken in by the Tymoran clergy.

The dragonborn dropped a hide off at a leather worker. While they were gone adventuring, anti-magic vandals had broken into their favorite arcane shop and wrecked the place. A perpetual storm encircles the top of the magic school tower.

Corpses had been appearing on the Raven Queen’s temple step, holding notes introducing themselves and requesting their families be notified and their remains be dealt with properly. The players followed a scent trail to a man who likely dropped each body off. They followed him to the temple only to watch him sit on the temple step and take out a note.

Then a mind devourer squeezed itself out of his mouth and attempted to leave the body it delivered. Following the creature’s scent trail led them to the Zhent Getto, under the wall, and through the woods, where they stumbled upon a hive of the beasts, mid-devouring. They ran for the guards, more scared of being framed for murder than of the beasts. They also brought the proprietor of the arcana shop to help.

We ended the session with the Magnificents starting at a hole in the ground, 3 hours before dawn, unsure what to do.

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