What do you do when the regenerating demon you’re fighting is winning without bothering to use his weapon? According to the Magnificent #, you release a caged hydra and run like all get out while the facility starts collapsing above you, letting the Shadows in.
Rex remembers the demon No Baiano’s voice from his childhood. The party escapes with 70 imprisoned magic users, but not before No Baiano finishes his contract with the facility, whatever that is. He’s gone, and the facility is left a smoking hole. A landslide reveals part of a familiar onyx structure.
The newly-released magic users are taken to a ghost town on the beach in Organa and offered skyship travel to either the Royal city of Mulmaster or the Dwarven capitol city of Kraghammer. Each refugee makes the personal decision. Do they go back to wherever home is? Do they find someplace new? Do they even know what to do anymore?
The orcs, having found each other in the prison, turn away from the “milk-bloods” and into the wilds of Organa to establish the Bonecrusher Clan, the first clan of magic-wielding orcs. I’m sure that will be fine.
A large group of tieflings decide to stay in the ghost town, fix it up, make it home someday.
Some high elves wish to return to their sky city, just as some wood elves wish to return to their moving city.
A smaller group of wood elves seem fascinated by an impossibly ancient drow woman who was found locked in the lower levels. As everyone’s grandma, Old Velene is happy to share her stories, and was very keen to hear of the party’s underdark experiences. Especially the Mother spider. She, and those fascinated with her, will stay in the ghost town.
The rest of the others decide to take the offered skyboat trips to civilization.
All in all, a good rescue. But… this party didn’t loot. Wait. What? Where am I? Is this dnd?
Eh, it didn’t matter. There was cheesecake.