Sandbaths at Kraghammer! Dropping off magic-user refugees to perform physical labor! Antagonizing the patriarch of the Grimhelm line for calling his son a disgrace to his family! Figuring out a satisfying, fast action, descriptive-rich way for brawling contests!
Sharing news of the fire portal guardians to the last earth portal guardian, giving him hope that his secret tribe will be rebuilt! Perhaps with a refugee “shop assistant” or two. Still creeped out that he likes the Underdark so much!
Introducing the crazed dynamite dealer to the Master blacksmith and giving them the idea to make… pipe bombs. Pelor save us.
Upon returning to the abandoned village of Everbright, the Magnificents find the refugees complaining of giant ant bites as they slept their first night. Scavengers noted that the town stores were ancient but full, food plates still held rotten dinners, essentials and tools were plenty… as if the townsfolk simply left.
Suspicious (as all good–no, I mean alive–adventurers are), the Magnificents hold a watch, in case whatever took bites came back for a full meal. All is quiet until the bonfire is swallowed by the ground. In the darkness, an earth-swimming, tentacled monstrosity begins to hunt, feeling for tremors, bursting up to grab and bite, regenerating limbs faster than the adventuring heroes can hack them off.