The Magnificents return to Mulmaster and realize the new cleric they picked up has… connections in high places. There’s a laundry list of things to do. As the players were coming to a decision, our Amazon echo said, “I don’t know about that….” The issue with the neighboring kingdom having duplicate dead bodies of aContinue reading “Mulmaster is a Mess”
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The Fallen Cleric of River Rock
Our tiefling bard leaves in the night on her own quest. The remaining members of the Magnificent Four are surprised, but accept the timely companionship of a Luck cleric and head out to pay a debt, hearing about an abandoned, haunted town on the way to visit the fire guardian village. The worg, Larry, catchesContinue reading “The Fallen Cleric of River Rock”
Hungover in Vasselheim
A torn off mustache. Wearing someone else’s clothes. A snowfall of flour. A crate full of gnomes. A gold statue of a person holding a gold statue of a person holding a gold statue of… a bandit leader hung by his feet. A steel key and a fistful of gold. A lonely sheriff and aContinue reading “Hungover in Vasselheim”
The Temple of Calstet
Drinking contests! Spirit stones! Digging through the night! Opening a forgotten temple! Giant ninja rams! Ethereal shadow guardians! The Forgotten Realms street taco and cider stand! Climbing the Heart tree! A sparrow on fire! Dancing! Waking up covered in ribbons! Partying with the young elves! Discovering the smuggling route of the monster hunting guild! SoContinue reading “The Temple of Calstet”
Airship to Vasselheim
In the last session of dnd: Rumors of artifact hunters, rifts, war, and cultists. A burning bag of holding! Alucet Er Orcas, ambassador of the Organna Empire! A visit to the palace’s third best side room! Shameless flirting! Fireblossom anthem! Threatening a pilgrim! Sailing over the Moonsea! Terrible Irish accents! Grooming a worg! Shrieking skyContinue reading “Airship to Vasselheim”
Prison Break for Zerena
toad! Interpretive dance! Getting paid for a job overdone! Lies poorly attempted! Shopping! Clothes! Food! Luxury hotels! Horse bandits! Cancelled merchant caravan routes! Rumors of war! Another flamboyant tiefling! Anti-magic sentiment! A dead prince in two places at once! A solo attempt at breaking into a jail turning into incarceration, with the rest of theContinue reading “Prison Break for Zerena”
Remains of the City
With the Big Bad slain and a successful escape from the time-and-world-shifting nexus that was used as his lair, our stalwart heroes return to the underdark city to find that nearly a month has passed. Without leadership, feral illithid abominations roam the body-strewn districts, devouring all. Only 50 survivors remain, hiding and confused with mindContinue reading “Remains of the City”
Quotes from the Ziggaurat
“It could be a trap. Rex, you’re a magic user, you do it.” “Ugh. Why can’t you just let me have all the spells?” “Welp, while they’re figuring this out, I try the next liquor. I believe it’s the plum one.” “Give me the most masculine drink.” “Stupid Little Wing. Stupid blue dragon.” “This bottleContinue reading “Quotes from the Ziggaurat”
Bossfight
Muhahaha! A nexus of time and space! The healing power of fiend blood! Siphoning away life essence. Climbing high enough to flip gravity over. A strange, ebony sphere. Confused spiders. The screaming skull of a defeated rebellion leader. 8:00 p.m. becoming 11:00 p.m. — becoming 1:30 a.m. without notice. Emotions! A near party split, aContinue reading “Bossfight”
The Illithid City
The Magnificent Four entered the small Illithid settlement, now grown to a sprawling city of diverse races co-existing in a blissful life of plenty– /all who miss communion will be devoured/– thanks to the Big Bad, the God-King of Perfection and Beauty. Half of the party accepted the Talbert family’s invitation to a beef roastContinue reading “The Illithid City”