Crainuim rat swarms! Invasion of the Duregar King’s palace! A hungry mind-flayer gets lunch! Necrovag! A long-distance conversation with the Big Bad explaining his completely reasonable point of view. Brains on crab legs!
Tag Archives: magnificents
They Freaking Killed my Flayed Torturer in One Round
In tonight’s session, the players found out that Larry was a worg, and would grow very large and be very dangerous indeed. Feeding Larry became a priority. With the duregar army searching the tunnels for our heroes, the adventurers and their mysterious ally finally found the ranger’s mother, weak and abandoned in a cage underContinue reading “They Freaking Killed my Flayed Torturer in One Round”
Campout and Duregar Prison
We played this last dnd session during a camp out in the woods, on the blackest of nights, in an abandoned campground at the end of a healthy hike. The black dog-like creature, Larry, was officially accepted into the group, despite worries about his deep bloodlust. One player attempted and failed a solo rescue ofContinue reading “Campout and Duregar Prison”
9: The Duregar War Camp
In tonight’s session, the players walked deeper into the earth, quietly reflecting on their situation. Who are the others in their party, really? How far under the mountain must they go? What role are the outcast elves playing here? A small pack of goblins, the old and the small, fleeing, terrified. Deeper down, the goblinContinue reading “9: The Duregar War Camp”
8: Into the Closed Mine
This session, the players went shopping in Kraghammer, met their first Ashari outcast elf and entered a mine rigged to collapse. They’re headed into the suffocating depths under the Earthspur mountains, carrying 12 sticks of dynamite and a hogshead of black powder. …I’m sure it will be fine.
7: The Horror in the Mine
Um. This week on How I Traumatized My Friends Who Said They Wanted to Play a Fun Game With Me…. Also, a Child’s Bet with a Devil, the Thorn-walled City, a Lost Mother, Sleepless Dead and Bar Room Brawls in the Dwarven Tourist District!
6: The Wheel of Tymora
This session… I don’t even… In the abandoned prison, the players spun the wheel of Luck goddess Tymora with… mixed results. Aheh. The barbarian was turned into a small red squirrel and later fluffed into a mighty squirrel rage, attacking an outpost of orcs. The group bypassed a basilisk, only for the bard to beContinue reading “6: The Wheel of Tymora”
5: Breath of a Basilisk
Last time, the players went to rescue a noble from a magic mirror and accidentally set her in-town suite on fire. This time, they went to the same noble’s manor to prevent her assassination, and accidentally set her house on fire. This session also included trying to …capture the breath of a basilisk in aContinue reading “5: Breath of a Basilisk”
4: Stonehell Escape
Running away from the orcs…
3-5: Welcome to Mulmaster
Sessions 3-5: Cecil, the Guild Leader, tells the party that they were personally requested by Cloakmaster Tyr in Mulmaster. Thinking it is a job, the group teleports to Mulmaster’s theatre to speak with the Cloakmaster. It’s not for a job. The adventurers names were found in an air god cultist’s study. When Cloakmaster Tyr confrontedContinue reading “3-5: Welcome to Mulmaster”